奇特材质能吸引注意,但清楚的接触点才能让动作有分量。本例使用内部微微发光的云朵形面包。外皮、砧板和刀保持普通材质,超现实细节只出现在内部。
下方五张参考图和提示词是 Arcloop 制作方案,不是已完成的音频实测。发光是虚构视觉效果,不代表真实面包或可食用产品的特性。图片由 Arcloop 之外的内置图片工具制作。
逐步制作有触感的 ASMR 场景
第 1 步:把惊喜限制为一种材质变化
不要同时加入发光面包、漂浮工具、变化背景和环绕运镜。保持深色砧板、米色背景和柔光。观众应看清刀刃在哪里接触、外皮何时裂开,以及切面露出什么。
| 请求 | 时长 | 动作与声音 |
|---|---|---|
| 切割 | 12 秒 | 缓慢切一次,外皮轻响,切片随后落稳 |
| 细节 | 4 秒 | 安静展示切面,少量碎屑落定 |
两个请求计划剪成 16 秒。时间描述目标节奏,不代表精确控制每一帧。
第 2 步:分开准备完整面包、工具和内部材质

参考图 1. 完整云朵面包:固定轮廓、外皮、砧板与光线
whole-loaf.png

参考图 2. 刀具与握姿:明确刀刃形状和手部位置
knife-reference.png

参考图 3. 下刀起始图:让切割从完整面包开始
cut-start.png

参考图 4. 内部材质参考:定义微光气孔和切面,不作为开场状态
interior-material.png

参考图 5. 微距纹理参考:检查疏松组织、外皮和少量碎屑
crumb-detail.png
完整面包图固定轮廓与外皮。刀具图明确握姿和刀刃形状。起始姿势图固定下刀位置,切面图定义虚构内部,微距图展示结尾应看清的纹理。
切面是目标材质,不是开场状态。如果一开始面包已经切开,就丢失了两者区别。请求中要分清完整面包和最终材质的角色。
参考图生成提示词
图片 1: whole-loaf.png
不附参考图,生成新图片。
Use case: photorealistic-natural. Asset type: original video production reference. One coherent photographic frame, landscape 16:9 unless a different ratio is specified. Real material texture, believable lighting and scale. No text, captions, logos, watermark, UI, illustration or cartoon. Photoreal tactile studio food reference. One small original bread loaf shaped like a soft three-lobed cloud, a gently browned matte crust dusted lightly with flour, on a flat unmarked charcoal stone cutting board. Pale beige background, warm soft side light, clear cast shadow, realistic flour and pores. Whole loaf intact with no cut or knife, no face, hands, lettering, packaging or glow. A believable food prop for a surreal visual effect, landscape close-up.
图片 2: knife-reference.png
不附参考图,生成新图片。
Use case: photorealistic-natural. Asset type: original video production reference. One coherent photographic frame, landscape 16:9 unless a different ratio is specified. Real material texture, believable lighting and scale. No text, captions, logos, watermark, UI, illustration or cartoon. Realistic close photographic reference of one plain stainless serrated bread knife with a dark unmarked handle, held in a natural adult right hand above an empty flat charcoal stone board. Blade points away from the hand, fingers correctly wrapped around handle, no contact with skin. Warm soft side lighting and beige background. No bread, second hand, blood, logos, engraving or writing; complete blade and gripping fingers visible.
图片 3: cut-start.png
按此顺序使用源图: whole-loaf.png, knife-reference.png.
Use case: photorealistic-natural. Asset type: original video production reference. One coherent photographic frame, landscape 16:9 unless a different ratio is specified. Real material texture, believable lighting and scale. No text, captions, logos, watermark, UI, illustration or cartoon. Image 1 defines the intact three-lobed loaf, stone board and lighting. Image 2 defines knife and natural gripping hand. Create a matching photographic opening keyframe of the serrated blade just touching the top crust at the right third of the loaf, before a slice separates. One hand holding handle; no other hand near blade, no duplicate knife. Preserve whole loaf silhouette, board position, beige backdrop and material texture. No magical effect yet.
图片 4: interior-material.png
按此顺序使用源图: whole-loaf.png.
Use case: photorealistic-natural. Asset type: original video production reference. One coherent photographic frame, landscape 16:9 unless a different ratio is specified. Real material texture, believable lighting and scale. No text, captions, logos, watermark, UI, illustration or cartoon. Use image 1 for loaf shape, lightly browned crust, charcoal board, beige backdrop and warm side light. New conceptual material reference: the right third has been cut away as one intact slice beside the larger loaf; cross-section has delicate white aerated bread crumb with a very faint cool glow deep inside, like luminous mist caught in pores. The outer crust remains real bread. No liquid spill, sparks, sky landscape or second loaf; no knife or hands. An intentionally surreal food visualization, not real edible product evidence.
图片 5: crumb-detail.png
按此顺序使用源图: interior-material.png.
Use case: photorealistic-natural. Asset type: original video production reference. One coherent photographic frame, landscape 16:9 unless a different ratio is specified. Real material texture, believable lighting and scale. No text, captions, logos, watermark, UI, illustration or cartoon. Use image 1 for exact invented bread interior and crust. Extreme macro photographic crop of the cut edge, showing small aerated pores, subtle pale light from deep crumb, thin floury crust and a few crumbs touching the charcoal board. The surface is porous food, not plastic, cotton candy, glass or foam rubber. Keep warm side light and cool faint internal light distinct. No hands, knife, captions or extra objects. This is a material close-up reference.
检查静图中的手。多余手指、刀刃穿过刀柄,或另一只手靠近刃口,都需要修正。提示词写得仔细,也不能保留明显错误的姿势。
第 3 步:只安排一次切割,并说明接触时的声音
在 Arcloop 项目中,附上切割请求指定的四张参考图。选择 Vidu Q4 Preview、参考图生成视频、十二秒、720p、16:9,并开启生成音频。把方括号文件名替换为实际上传素材的引用。
提示词先要求轻微外皮碎裂声,再是更轻的压缩声,不是无论画面发生什么都持续大声脆响。细节请求使用自己的起始图,选择图生视频、四秒、720p。
完整视频提示词
请求 1: 切割
Vidu Q4 Preview, 参考图生成视频, 12 秒, 720p, 16:9. 只附以下素材: whole-loaf.png, knife-reference.png, cut-start.png, interior-material.png.
Create one continuous twelve second photorealistic surreal food ASMR shot. [whole-loaf.png] defines one intact three-lobed cloud-shaped bread loaf, matte lightly browned floury crust, charcoal stone board and beige studio backdrop. [knife-reference.png] defines one plain serrated bread knife and one natural adult right hand holding its handle safely. [cut-start.png] defines composition before the slice separates, not a second loaf. [interior-material.png] defines only the invented final cross-section: airy white bread crumb with a faint cool glow deep in the pores. Begin with the intact loaf. First two seconds hold the blade touching its right third. Over the next seven seconds make ONE slow believable sawing cut through bread, one hand on the handle, no fingers near the blade. Over the final three seconds let the one cut slice settle a small distance to the right, exposing the pale luminous crumb. Outer crust and board stay unchanged. Fixed close camera, warm side light, visible contacts, no cuts. Sound: soft crust crackle followed by quieter crumb compression, low background noise, no speech or music. No extra knife, second loaf, liquid spill, sparks, body injury, text, logos, cartoon, dramatic camera movement or explosive glow. The glowing interior is a fictional visual effect, not a real product claim.
请求 2: 细节
Vidu Q4 Preview, 图生视频, 4 秒, 720p, 16:9. 只附以下素材: crumb-detail.png.
Use [crumb-detail.png] as the only starting frame. One four second photorealistic macro ASMR detail of the same cut cloud bread, thin crust and porous faintly luminous crumb above the charcoal board. Camera stays still; only a few tiny already-visible crumbs settle gently onto the board. No new cut or new slice, hands, knife, smoke, liquid or added objects. Preserve porous texture rather than changing it to plastic or glass. Very faint dry crumb sounds and quiet studio ambience, no music, voice, text, logo or animation. An editorial close detail after a separate cutting shot; a seamless match is not guaranteed.
Q4 工作流 中生成音频为可选项。支持声音,不等于成片的切割声必然准确同步。
第 4 步:分别检查画面和声音
确认前检查参考图与积分估算。先生成切割,静音看一遍:是否只有一把刀、一个面包和一次切割?刀完全通过前,切片是否仍相连?外皮材质有没有变化?
再闭眼听一遍。安静部分要为接触声留空间,最后声画一起检查。刀还没碰到面包就出现响亮裂声,即使音色好听也是时序错误。
内部变成天空风景时,简化为微弱发光的疏松面包组织。切片飞离砧板时,减少位移,只让它落稳在旁边。
第 5 步:完成细节镜头,不用转场掩盖错误
切面材质合格后再生成细节。在剪辑软件中对齐颜色、砧板和方向。直接切镜有时比叠化更好,后者可能让两把刀或两道外皮重叠。
生成声音太晚或太响时,用自己制作或获准使用的音频替换、对齐。这是外部后期步骤,不代表 Arcloop 内提供精确音频编辑。未经首尾画面和音频边界检查,不要称为无缝循环。
常见问题
必须实拍一次切面包吗?
这套图片参考方案不需要。图片定义计划握姿与动作。本文没有录制真实切割演示,生成的手部仍需检查。
可以换成其他材质变化吗?
可以。完整物体与切面一起更换,再选择一个能揭示区别的动作。分清虚构效果与真实产品特性。
有生成音频就能保证 ASMR 好听吗?
不能。检查噪声、刺耳声、重复点击和接触时序。必要时调音量或换用已授权声音。是否悦耳需要听后判断,不是一个模型开关。
哪些因素影响预算?
模型、两段时长、分辨率、音频设置、参考图准备和重试。以 Arcloop 当前估算为准,不预设固定费用或观众反应。




